Lifestyle applications such as dating and navigation, and eBooks, are slated to become the highest growth area for the global app market over the next five years, but still trailing games which continue to account for the largest share of revenues.
Children as young as three to seven years old have their own mobile devices or use their parent’s devices, but a study has found that many children up to 15 years of age don’t understand online safety and how to stay safe using the Internet.
A massive growth in global revenues from mobile and handheld games are predicted over the next three years, climbing by 38% to $28.9 billon in 2016 from expected revenues this year of just $20.9 billion.